Some latest technology weapons are used in the game. Which also has the ability to silently kill the enemies without any alert or noise. Player can choose team, can determine characteristics of the team dynamically.
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Famous internet-based shooters ruled on console and mouse, chiefly on the grounds that no engineer had observed an agreeable control plot for the class on gamepads. The account of Halo is generally conspicuous now. The story follows John, also called Master Chief. Ace Chief rises and shines out of a cryo-rest toward the start of the game, positioned on a spaceship.
While investigating the tremendous scopes of room, the boat goes over a monster ring, named the Halo. Ace Chief, alongside his AI accomplice Cortana, heads down to explore the puzzling ring. Where can you run this program? Is there a better alternative? Our take During a time when the gaming market was flooded with WW2 shooters, the original Halo amazed gamers with its exciting sci-fi plot, revolutionary game design, and otherworldly locale.
Should you download it? Lows Campaign Co-Op mode is exclusive to the Xbox version Few too many repeating corridor shootout locations Looks a little dated. Path of Exile The struggle for survival. As a cyborg, you're incredibly strong, possess impeccable reflexes, and are trained in a wide variety of weapons with which to defeat the enemy. You're armed with the Mjolnir armor, a powered armor suit that protects you from all manners of weaponry, enhances your strength and reflexes, and has an energy shield system reverse engineered from the technology used by the Covenant.
With it, you are nearly invincible. Still, the Covenant are not to be taken lightly. Their Grunts are small, numerous creatures that, while weak individually, can pose a threat in great numbers. Elites stand nearly eight feet tall, and use an energy shield system to protect them from attacks while they command the battle. Jackals are shield troopers, using a strong shield to protect themselves and their allies from your attacks.
Rounding out their number are Hunters, massive war machines that mount a gigantic hand explosive fuel rod gun and have a massive shield of impenetrable material. Together, these forces seek to destroy you and every other human that still breathes. Halo has a deep, driving storyline and many innovative elements that make it a contender for one of the best games that the FPS genre has ever seen. Immersed in a rich, sci-fi backstory, Halo provides plenty of material for single player and multiplayer fans alike.
Halo is, at its heart, a strongly story driven First Person Shooter. Normally, FPS games aren't really suited for a console like the Xbox, but the design of the Xbox controller, and the way Bungie Halo 's developer laid out the controls, makes Halo an excellent console title.
The analog sticks control your movement and aiming. Shoulder buttons let you fire and toss grenades, and their analog quality in controlling the rate of fire on a full auto weapon makes them perfect for the task. You can jump, crouch, and even perform attacks with any of the game's weaponry. Unlike other FPS titles, you can only carry two weapons at any given time, although you're free to scavenge the battlefield for any weapons you can find.
This is slightly more realistic than the normal "carry everything" style of gameplay, and requires you to rely on quick wits rather than an endless supply of weapons and ammunition. The controls can be set up in a variety of ways, including the sensitivity of the analog sticks you use to move and aim. Being able to switch between a normal control set and a legacy southpaw, which completely alters the way you're shooting and moving, is something I consider important.
Given the wide diversity of play styles, a good selection of control schemes is important for any multiplayer or single-player game. One of my other peeves in a game like this is the power-up syndrome, where you'll find little power-ups over the course of the game that give you temporary invulnerability or quicker ammo. No such thing in Halo , as these items only come in three flavors: Health to replenish your health stats, Overcharge to boost your shielding, and Active Camouflage, which turns you invisible.
Plus, all of these items are explained in game, as the health units are actually medkits, and the other two items are shield enhancements that the Elites use, making them perfect for your energy shield, given that it was reverse engineered from Covenant technology.
One of the first things you'll notice is just how deadly this game is. Gone are the days of a poor man's blaster, weak and ineffectual against your opponents. Halo gives you real guns that can actually defeat your enemies.
That means they'll need to use tactics against you. And use tactics they will. As you notch up the difficulty settings, from Easy to Normal, Heroic, and finally Legendary, you won't notice your enemies becoming incredibly damage resistant.
The difficulty settings generally increase the number of opponents, give them a little bit more armor, tougher energy shields, and significantly increase their tactical abilities.
You'll see the enemies make better use of their weaponry, talk to one another, flank you, and eventually kick your ass. It's intriguing to see a game make such use of tactics, as I've never seen a FPS approach this level of thought. The enemies can talk to one another, make battle plans, and while they are a little predictable, they'll actually outthink you if you give them the chance. The first weapon you'll get is the Pistol and, for my money, it's one of the best weapons in the game.
Each has its strengths and weaknesses, but all of them are effective against the enemy. Use a rocket launcher if you're attacking a fortified structure, a gun emplacement, or a vehicle.
The Shotgun is a good close up weapon and, unlike other games, maintains the lethality of a real shotgun out to good distances. You shouldn't need to ask what the Sniper Rifle does and the Assault Rifle has a great high rate of fire attack against unshielded opponents. The Pistol has a zoom feature and is one of the largest caliber shots the Marines have, making it perfect for one-shot kills with a headshot. Although they're all good weapons, most of these aren't good at dropping the energy shields packed by an Elite or a Jackal.
They can finish off an unshielded opponent like no one's business, but against shields, you'll see lots of ricochets. Marines also get Fragmentation grenades, which are timed high explosives that can be bounced around corners for a nice surprise. Covenant weapons are another matter. The Plasma Pistol fires a steady stream of plasma shots and the trigger can be held down to generate an overcharge. An overcharge shot, aside from being more powerful, can drop enemy shields in one hit, making it extremely useful for taking on Elites and Jackals.
Plasma Rifles are slightly better than the pistol, losing the ability to overcharge for a higher damage and overall rate of fire. Needlers fire shards of charged glass, which not only seek the opponent, but also explode shortly after contact, for extra damage.
Enough of those in an opponent and he'll disappear in a pillar of purple plasma, but you'll want to be careful, as not only will the explosion damage you, but the needles bounce off of certain surfaces, rendering them inert. The Covenant also use Plasma Grenades, which are slightly more powerful than their frag counterparts, but they don't bounce, have a longer fuse, and tend to stick to things.
It's pretty funny when you manage to score a plasma grenade hit on someone's head, as you can then point and laugh as they run around screaming until detonation.
Last, you've got a series of vehicles you can use in the game. The Warthog, the first vehicle you'll use, might end up being your favorite. It's certainly mine. An all purpose jeep, the Warthog has room for a driver, a gunner, and a passenger. The weapon on the Warthog is a large anti-aircraft gun with unlimited ammunition.
This one is fast and easy to use, so it'll be good to rely on. After that comes the Scorpion, a giant tank packing a mortar launcher and a coaxial machine gun.
Heavy and slow, it's great for taking out big targets, but suffers from its lack of speed and still leaves the driver partially exposed to enemy fire. Four of your allies can also climb onto the exterior of the tank to provide you with fire support. Next is the Ghost, a small Covenant speeder. It's fast, maneuverable, and packs a pair of plasma guns.
Since it hovers, it has a tendency to bounce around at higher speeds, but still has the ability to kill an opponent by running over him. Finally, later in the game, you'll use a Banshee, the Covenant flying vehicle named for the screaming sound it makes during turns. It doesn't obey the laws of physics like other vehicles, thanks to the Covenant technology, and while easily destroyed with a Rocket Launcher, packs a mean punch with its plasma guns.
Halo 's single player campaign is laid out over a series of ten chapters, all of which are pretty large. I found, when all was said and done, that I'd spent about ten hours or so running through the game on Normal mode.
Inside each chapter are a series of small missions that are assigned to you as you're running through the game. Thanks to the Xbox internal hard drive, the large chapters are the only thing that slows down the loading process. It takes a few seconds, up to a minute to load a chapter and then, inside that chapter, switching between missions and the automatic checkpoint save occur on the fly, and they're so close to seamless that you'll think they're framerate skips at first.
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